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Speedtree 9.1.3 - Export UV issue

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  • Speedtree 9.1.3 - Export UV issue

    After when I export the model to the blender I saw the uv changed. Useualy it is not was a big problem I think, but now I want to made a birch so it is realy fustrating. I should see the real uv and texture
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  • #2
    Hey csdavid: Try unticking "flip v texcoord" as it appears the texture has been flipped in V. If that doesn't work, it may be the result of texture packing for Unreal Engine but importing into Blender.

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    • #3
      KatLeeHong Thank you! It's work, but why is the default ue4 export setting when is messed the uv?

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      • #4
        csdavid Different engines and programs will ingest textures and geometry information in their own ways. In this case, Blender didn't need the flip, but Unreal might.

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