Hi! It appears that there are a number of errors in materials when exporting a USD file.
Its difficult to debug as opening the material crashes the engine. Is there anything I can do to help provide repro steps to assist in resolving this issue?
Chris
Code:
[hydra] the output name for UVTexture Node is invalid.(Valid choices are r/g/b/a/rgb) [hydra] unexpected type hold by material param _normal
Code:
Material::UpdatePreviewSurfaceParams(class pxrInternal_v0_20__pxrReserved__::HdSceneDelegate *,struct pxrInternal_v0_20__pxrReserved__::HdMaterialNetwork &,struct pxrInternal_v0_20__pxrReserved__::HdMaterialNode *,bool,bool &,bool &)(): Assertion (false) failed.
Chris
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