Hello,
I am trying to export an unwrapped mesh FBX to Maya 2014 from speedtree 7.0.4 cinema edition on linux cent OS 6.5. The problem I am having is that the mesh dose not seem to unwrap/display correctly and the Uvs are not laid out in 0 to 1 UV space in the UV layout editor. However The corresponding unwrapped tif map that the export process produces, seems to be all laid out correctly.
Is this a know bug? and if so what can I do about it?
Cheers,
Jon
I am trying to export an unwrapped mesh FBX to Maya 2014 from speedtree 7.0.4 cinema edition on linux cent OS 6.5. The problem I am having is that the mesh dose not seem to unwrap/display correctly and the Uvs are not laid out in 0 to 1 UV space in the UV layout editor. However The corresponding unwrapped tif map that the export process produces, seems to be all laid out correctly.
Is this a know bug? and if so what can I do about it?
Cheers,
Jon
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