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part of the tree fbx mesh generated has no cache(therefore animation)

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  • part of the tree fbx mesh generated has no cache(therefore animation)

    I have export a fbx tree with wind animation, grouped by material , while when I import it to maya, one of the griup mesh has no cache and animation too
    is there any setting wrong that make this happens?

    thx

  • #2
    Are you exporting with quads? We had a bug in quad processing that could manifest like this.

    It is fixed with v8.1.4, or you could export with triangles for the time being.

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