I just got news on the new SpeedTree 8 for UE4 and I've read the documentation on exporting and I've seen the video as well, but despite this one thing remains unclear.
Two months ago I made a post trying to figure out why the speedtree LOD transitions weren't working correctly in unreal, and as it turns out it was because we were using them as painted foliage rather than individually placing them-- for some reason the information needed to do it correctly wasn't available,
So I wanted to know whether this issue had been addressed and resolved in the new speedtree version, (since in the Speedtree 8 for UE4: Exporting, video they do mention painted foliage as an option for tree placement), or if it is still better to manually place trees.
Thanks!
Two months ago I made a post trying to figure out why the speedtree LOD transitions weren't working correctly in unreal, and as it turns out it was because we were using them as painted foliage rather than individually placing them-- for some reason the information needed to do it correctly wasn't available,
So I wanted to know whether this issue had been addressed and resolved in the new speedtree version, (since in the Speedtree 8 for UE4: Exporting, video they do mention painted foliage as an option for tree placement), or if it is still better to manually place trees.
Thanks!
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