Feature request: More detailed channels composing during 'Material Export (F10)' dialogue.
In current state it is already a powerful tool for creating not a single RGB but RGB with alpha, composed of 2 different channels.
The idea behind this feature request is simple - allow compose different material channels into one single RGB map:
For example: specular to R, opacity to G, Subsurface to B, Ambient to A, so it will be full RGBA map containing all important channels in one. Handy, isn't it?
In current state it is already a powerful tool for creating not a single RGB but RGB with alpha, composed of 2 different channels.
The idea behind this feature request is simple - allow compose different material channels into one single RGB map:
For example: specular to R, opacity to G, Subsurface to B, Ambient to A, so it will be full RGBA map containing all important channels in one. Handy, isn't it?
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