It's me again!
So far we've been enjoying the new version immensely. The new options and the optimized workflow are a treat!
However, I've been having some issues with some of the available maps for the materials, namely the subsurface/subsurface% ones, especially when making leaf clusters for my tree.
They do work in Speedtree, even if I ramp up the intensity of the light.
But when imported to Unreal, making sure to select the "include subsurface" option, the subsurface doesn't work:
When I check the material, there is no subsurface map, and the material shading model is set to default lit.
Do I have to manually change the shading model and import the subsurface map? Or am I doing something wrong from the speedtree step?
Thanks in advance.
So far we've been enjoying the new version immensely. The new options and the optimized workflow are a treat!
However, I've been having some issues with some of the available maps for the materials, namely the subsurface/subsurface% ones, especially when making leaf clusters for my tree.
They do work in Speedtree, even if I ramp up the intensity of the light.
But when imported to Unreal, making sure to select the "include subsurface" option, the subsurface doesn't work:
When I check the material, there is no subsurface map, and the material shading model is set to default lit.
Do I have to manually change the shading model and import the subsurface map? Or am I doing something wrong from the speedtree step?
Thanks in advance.
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