Greetings everyone,
This is my first post here and I'm happy to join the community.
I'm sorry if this has been brought up before. I searched the forum and didn't find an answer.
I'm a third year VFX student, currently evaluating Speedtree.
I am having a problem which I'm not sure if it's a known bug.
I am trying to import models from Speedtree v8.1.5 to Maya 2018 using Speedtree for Renderman plugin.
My version of Renderman is 22.5
I noticed that the imported models have phong materials instead of PxrSurface just like regular imports as if the plugin is not working.
It works fine with Arnold and Arnold 5, which is why I'm assuming the problem resides within the plugin itself.
I did have a look at the Python script, although I'm not experienced in Python, and everything "seems" to be okay.
Could anyone help me with this issue?
Best wishes
This is my first post here and I'm happy to join the community.
I'm sorry if this has been brought up before. I searched the forum and didn't find an answer.
I'm a third year VFX student, currently evaluating Speedtree.
I am having a problem which I'm not sure if it's a known bug.
I am trying to import models from Speedtree v8.1.5 to Maya 2018 using Speedtree for Renderman plugin.
My version of Renderman is 22.5
I noticed that the imported models have phong materials instead of PxrSurface just like regular imports as if the plugin is not working.
It works fine with Arnold and Arnold 5, which is why I'm assuming the problem resides within the plugin itself.
I did have a look at the Python script, although I'm not experienced in Python, and everything "seems" to be okay.
Could anyone help me with this issue?
Best wishes
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