Hey there,
I'm getting black subsurface values when using the Billboards exported from Speedtree 8 for Unreal. I'm using Unreal 4.19, but I actually always had this problem even in Speedtree 7.
We managed to soften the problem by using a custom shader that allows manipulation of the Subsurface values but since we have a day/night cycle, the problem comes back.


So, I would love to know if it's something I'm doing wrong or is this a known problem.
Thanks in advance,
Pedro
I'm getting black subsurface values when using the Billboards exported from Speedtree 8 for Unreal. I'm using Unreal 4.19, but I actually always had this problem even in Speedtree 7.
We managed to soften the problem by using a custom shader that allows manipulation of the Subsurface values but since we have a day/night cycle, the problem comes back.
So, I would love to know if it's something I'm doing wrong or is this a known problem.
Thanks in advance,
Pedro
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