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Shader caching broken on linux - centos6

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  • Shader caching broken on linux - centos6

    Hi,

    It looks like CompareFileTimes() in FileSystem.cpp is erroring out for _GNUC_ which prevents shader caching from working when compiling with gcc. I took out the check for that define and it appears to fix caching and works fine. Just thought the SpeedTree team should know and fix it in newer versions of SpeedTree.

    Thanks,

    -Tim

  • #2
    Thanks!

    BTW, the forum is mostly for Modeler support. If you have in-depth questions/info about the SDK, feel free to use [email protected].

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