SpeedTree v8.1.4 (UE4 Subscription Edition - Beta 4)
Running into 2 major problems with mesh editing. Not sure if it's a process I'm using or bug in the software.
The first is an inability to access mesh LODs after they have been created.
1. Create a new mesh for a leaf cluster or branch.
2. Click "Edit Mesh".
3. Build out mesh by dropping mesh points and anchors. Great system BTW!
4. Click the "Save to High" button.
5. Remove a few points and anchors to optimize the mesh and click the "Save to Medium" button.
6. Remove a few more and click the "Save to Low".
Great, now you have 3 LODs for your manually created mesh.
BUT, how do I go back and edit any of them if I need to?
I can't apparently. If I click on the "Show High, Medium, Low" selector menu down under the mesh preview window, I can see the LODs there, but when clicking the "edit Mesh" button, all I can edit is the High LOD.
The second bug is this: I can also get a file to display the High LOD in the preview window, but when clicking "Edit Mesh", I on;y see the Medium or Low LOD and the high is no longer available or being used on the tree asset. When exporting the file to UE4, I no longer get the high LOD mesh that displays, but is apparently missing and needs to manually be re-created.
Running into 2 major problems with mesh editing. Not sure if it's a process I'm using or bug in the software.
The first is an inability to access mesh LODs after they have been created.
1. Create a new mesh for a leaf cluster or branch.
2. Click "Edit Mesh".
3. Build out mesh by dropping mesh points and anchors. Great system BTW!
4. Click the "Save to High" button.
5. Remove a few points and anchors to optimize the mesh and click the "Save to Medium" button.
6. Remove a few more and click the "Save to Low".
Great, now you have 3 LODs for your manually created mesh.
BUT, how do I go back and edit any of them if I need to?
I can't apparently. If I click on the "Show High, Medium, Low" selector menu down under the mesh preview window, I can see the LODs there, but when clicking the "edit Mesh" button, all I can edit is the High LOD.
The second bug is this: I can also get a file to display the High LOD in the preview window, but when clicking "Edit Mesh", I on;y see the Medium or Low LOD and the high is no longer available or being used on the tree asset. When exporting the file to UE4, I no longer get the high LOD mesh that displays, but is apparently missing and needs to manually be re-created.
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