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Unreal 4 SpeedTree node > Facing Leaf doesn't consider actor scale

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  • Unreal 4 SpeedTree node > Facing Leaf doesn't consider actor scale

    Unreal 4 SpeedTree node > Facing Leaf doesn't consider actor scale

  • #2
    I am not seeing this problem. Could you show a screenshot?

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    • #3
      Click image for larger version

Name:	FacingScale.JPG
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      Right: Original leave size in Modeler. Good.
      Middle: Static mesh thumbnail. Good.
      Left: Scaled by 10 in the scene, leaves too small compared to the scaled tree.

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      • #4
        I thought maybe you were seeing something weird since you put a branch material on the leaves, but in my tests, that works fine, too.

        Are you sure you're not seeing the effects of LOD? If you get closer to the tree, do the leaves get bigger?

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        • #5
          "branch material on the leaves" is just to make it simpler as a test and make it renderable.

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