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Initial Position / Rotation (Cinema)

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  • Initial Position / Rotation (Cinema)

    Hey,

    Something i've often found a bit unintuitive is positioning my tree in the context of a scene. For example if i have the scene modelled and i would like to grow a tree in a specific off center position / rotation so it grows in the scene correctly - as opposed to modelling at origin.

    I think potentially you can get there in most cases but it takes a lot of tinkering and isnt the most intuitive.

    I would love to have simple initial transform / rotation handles - it would make the initial positioning so fast and less fiddly!

    Be great to see what you guys think,

    ~Craig

  • #2
    Hi,

    You can always switch to the Node editing mode and move the tree that way. With node editing, you have transform and rotation handles. You can switch between Generation and Node editing modes by selecting the corresponding icons in the Toolbar above the view port.

    Hope this helps!

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