Announcement

Collapse
No announcement yet.

White Edges in Dark Environment! (Unity5)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • White Edges in Dark Environment! (Unity5)

    Hi,

    first of all, thanks for the awesome assets great trees love it

    im using it in our upcoming horror game, i noticed that there is like white small edges in very dark environment, no directional light and no skybox so no light source except the spot light on the character .

    not sure if something in the assets or something wrong with unity 5 or a settings i must modify.

    note this is using White Oak Package (Winter Hero) and Thick Grass Package (Hero 01) on Unity 5

    Click image for larger version

Name:	Screen Shot 2015-05-11 at 9.31.13 PM.jpg
Views:	1
Size:	27.5 KB
ID:	3305Click image for larger version

Name:	Screen Shot 2015-05-11 at 9.31.30 PM.jpg
Views:	1
Size:	27.8 KB
ID:	3306Click image for larger version

Name:	Screen Shot 2015-05-11 at 9.31.36 PM.jpg
Views:	1
Size:	31.3 KB
ID:	3307Click image for larger version

Name:	Screen Shot 2015-05-11 at 9.31.44 PM.jpg
Views:	1
Size:	43.4 KB
ID:	3308

    Thanks

  • #2
    Hrmm. The answer is I'm not sure what that is.

    If you're in deferred, it could be a slight inaccuracy between the depth render and final color render. Or possibly something to do with multisampling in that scenario.

    Are you lighting everything with what amounts to a headlight? I found this bug report that seems to be similar to yours, when dealing with a headlight and multisampling.

    http://answers.unity3d.com/questions...hite-dots.html

    Comment


    • #3
      Thanks a lot for the link
      i fixed it by disabling anti-aliasing in the Project Settings/Quality/Anti Aliasing

      Problem solved

      Comment


      • #4
        although this is not a solution but for the meantime till i find a real fix, please replay here if you ever find a better fix and i will too

        Comment

        Working...
        X