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Point cache problem when exporting a speedtree model via FBX in 3dsmax 2017

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  • Point cache problem when exporting a speedtree model via FBX in 3dsmax 2017

    Hello community ,

    i have a scene with numerous objects created with speedtree that has wind animation on them , my scene was originally from 3dsmax 2016 , and the wind animation and cache was working perfectly , i changed system and i have a newer 3dsmax installed in it , when i opened the archive 3dsmax scene , point clouds where unavailable to all speedtree objects .. what i did after is simply create a new scene and i imported an fbx file with a point cache in it via 3dsmax 2017 .. it crashes my software everytime i export a speetree object in fbx with an animation point cache .. if i export it without animation .. the software goes on with its business but only with the mesh object ! , is there a new setup i have to use for 3dsmax 2017 and above ? thanks
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