Announcement

Collapse
No announcement yet.

Mesh gets duplicates, after covnerting to hand-made and save-load

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mesh gets duplicates, after covnerting to hand-made and save-load

    Hi,

    Pretty costly discovery for myself, backtracked with tree creation and after doing same thing 3 times, found culprit.
    Looks like there is some bug in Speed Tree 8.1.4 Modeler for unreal 4.

    After converting Bifurcating Branches to hand-made, everything looks fine. Until I load saved file. Then I discovery that mesh is broken. These branches are duplicated 3 times and overlapped and polycount is 3 times as big.


  • #2
    Hi,

    I am unable to replicate this issue, would you mind sending a zipped file of this to [email protected]? This way I can get a better idea on what is going on. Just make sure to do a 'Save as with Assets' into a new folder first, then zip that folder.

    Thanks!

    Comment

    Working...
    X