Hi!
I have 2 clusters that I want to populate a game ready birch tree with, one is a side view of a branch, the other is a top view of a branch. I would like to place the clusters in a cross pattern, like the image below, to fake volume with few triangles, but I'm having trouble controlling their orientation.

How do I make sure the side view cluster's anchor is always pointing down in world space (it can still rotate around global z-axis, but not around global x- or y-axis)? Also, how do I make sure the top view cluster is always face up (anchor not pointing up or down)?
I currently have the clusters as a frond-node sitting on a spline-node with a gravity force to make the side view cluster point down, which deforms the cluster in a weird way as the anchor is pointing in a random direction, and I haven't succeeded in making the top down cluster point face up. I have also tried pruning, but found it to be unreliable for this task.
I'm trying to nail one branch at the moment, here's what it looks like:

Thanks
I have 2 clusters that I want to populate a game ready birch tree with, one is a side view of a branch, the other is a top view of a branch. I would like to place the clusters in a cross pattern, like the image below, to fake volume with few triangles, but I'm having trouble controlling their orientation.
How do I make sure the side view cluster's anchor is always pointing down in world space (it can still rotate around global z-axis, but not around global x- or y-axis)? Also, how do I make sure the top view cluster is always face up (anchor not pointing up or down)?
I currently have the clusters as a frond-node sitting on a spline-node with a gravity force to make the side view cluster point down, which deforms the cluster in a weird way as the anchor is pointing in a random direction, and I haven't succeeded in making the top down cluster point face up. I have also tried pruning, but found it to be unreliable for this task.
I'm trying to nail one branch at the moment, here's what it looks like:
Thanks
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