Announcement

Collapse
No announcement yet.

Struggling!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Struggling!

    I recently bought some mangrove trees for my UE4 project but I've been having so many issues.

    I needed some color variation in the trees so I decided to buy the modeler subscription since it said in the product description I could easily make changes to the bought models, turns out these trees are old and use legacy generators.
    Without upgrading to the new generators I cant export dynamic LOD's or use the seasons slider. When I upgrade the generators it totally messes the tree shape up and increases triangle count by 50% the material is also messed up.

    Now I have to remodel the drop-in ready trees and I'm having trouble with dark marks in the leaves of the trees in UE4, the trees I bought don't have the dark marks but when I export them from the modeler they all do. The issue isn't lighting
    in UE4 since the drop-in ready trees don't have them. Are there lighting settings I should change in the modeler? I've messed around with all the lighting settings but none seem to make a difference.

    The tree on the right is the drop-in ready tree, the three on the left are the ones with dark marks.

    Any help appreciated, I'm not an expert modeler and not very experienced with Speedtree.( Screenshots attached )
    Attached Files

  • #2
    Nobody got any possible solutions? I've tried everything the dark marks still persist. I've tried multiple other speedtree trees, but none have this issue.

    Comment


    • #3
      You can try to boost subsurface color in your unreal engine material with a multiply node.

      Comment


      • #4
        Originally posted by Karsten View Post
        You can try to boost subsurface color in your unreal engine material with a multiply node.
        Thanks, I managed to sort of solve the issue by using speedtree v7 and exporting it from there, that way no dark marks appear.

        Comment


        • #5
          Originally posted by Karsten View Post
          You can try to boost subsurface color in your unreal engine material with a multiply node.
          Thanks for your suggestion, with some changes in subsurface color in the modeler itself I've gotten the darks marks gone.

          Comment


          • #6
            Hello!
            ​ If you don't want to use any of the new features of 8, you could export from the SpeedTree 7 modeler with your changes. It's available in your downloads and might save you some time.

            ​If you'd like to use the features of 8, you'd have to do the upgrade route or look into using trees marked for v8. What I think may be happing from a lighting perspective is the upgraded trees have not been set with subsurface. If you have a 0 in the value for a subsurface amount, you might be exporting a black texture there. The second thing to check is your normal lighting. Are backface normals on?


            Comment

            Working...
            X