3dsmax SpeedTreeImporter script problem
After exporting in fbx with speedtree
When I use SpeedTreeImporter.ms in 3dsmax and import with vray, the order of material IDs seems to be wrong.
For example, the material IDs of tree trunks are different, etc.
When imported with the max standard FBX importer, the material IDs seem to be assigned correctly.
However, since the material is not set (physical material with no transparency map)
I want to use vray's material created using SpeedTreeImporter.ms for the material.
(right now I am manually reordering the material id's)
How can I work around this?
best regards.
Naoki Takano
After exporting in fbx with speedtree
When I use SpeedTreeImporter.ms in 3dsmax and import with vray, the order of material IDs seems to be wrong.
For example, the material IDs of tree trunks are different, etc.
When imported with the max standard FBX importer, the material IDs seem to be assigned correctly.
However, since the material is not set (physical material with no transparency map)
I want to use vray's material created using SpeedTreeImporter.ms for the material.
(right now I am manually reordering the material id's)
How can I work around this?
best regards.
Naoki Takano
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