Hello,
I am currently looking into the possibilities of adjusting default behavior (wind, alpha to coverage, positional coloring, etc.) of Unreal 5 Master Material for SpeedTree. Is there any documentation about default vertex data packing for Unreal that I could start with? I mean information like what data are stored in vertex colors/texture coordinates for different exported asset types.
Thanks a lot,
Jiri
I am currently looking into the possibilities of adjusting default behavior (wind, alpha to coverage, positional coloring, etc.) of Unreal 5 Master Material for SpeedTree. Is there any documentation about default vertex data packing for Unreal that I could start with? I mean information like what data are stored in vertex colors/texture coordinates for different exported asset types.
Thanks a lot,
Jiri
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