Trying to understand the differences between the versions in regards to UE5, fidelity, and wind controls. With nanite we're now leaning toward high poly tree meshes (~2mil), and no need for LODs. What we'd like to do is use cinema library assets with UE5 wind control.
Which package would allow us to do that?
Some other specific questions:
Can SpeedTree Game ingest and export Cinema library assets to UE5 for wind control?
Can SpeedTree Game ingest Cinema library assets and export fbx models?
Can SpeedTree Cinema export assets to UE5 for wind control?
Can SpeedTree Cinema import/export Game library assets?
Sorry for all the questions. Thank you for clarifying.
Mabab
Which package would allow us to do that?
Some other specific questions:
Can SpeedTree Game ingest and export Cinema library assets to UE5 for wind control?
Can SpeedTree Game ingest Cinema library assets and export fbx models?
Can SpeedTree Cinema export assets to UE5 for wind control?
Can SpeedTree Cinema import/export Game library assets?
Sorry for all the questions. Thank you for clarifying.
Mabab
Comment