Hello everyone,
I'm fairly new to SpeedTree and am having some issues with getting the same resolution textures into Unreal Engine 5.1.
The issue is simple: The leaves/needles shown in the SpeedTree are high resolution. I export the tree asset using the UE4 preset, import that tree into unreal engine 5.1, and then find that the leaves/needles are exceptionally low resolution in comparison to what was in SpeedTree. I increased the export variables in hopes it would help with the resolution, but it did not help. (Images below)
Would anybody have a solution to this? I'm at a loss, been searching the web and the forums a bit but haven't found anything. I feel as though I'm overlooking something or making a rookie mistake. Thank you in advance for any help.
Here is a screenshot of a tree I'm trying to export, along with its export settings (I've been using "Export to Game"). This tree is generated using Juniper Rocky Mountain Forest Hero, purchased from the store.

And here is what I get in Unreal Engine:
I'm fairly new to SpeedTree and am having some issues with getting the same resolution textures into Unreal Engine 5.1.
The issue is simple: The leaves/needles shown in the SpeedTree are high resolution. I export the tree asset using the UE4 preset, import that tree into unreal engine 5.1, and then find that the leaves/needles are exceptionally low resolution in comparison to what was in SpeedTree. I increased the export variables in hopes it would help with the resolution, but it did not help. (Images below)
Would anybody have a solution to this? I'm at a loss, been searching the web and the forums a bit but haven't found anything. I feel as though I'm overlooking something or making a rookie mistake. Thank you in advance for any help.
Here is a screenshot of a tree I'm trying to export, along with its export settings (I've been using "Export to Game"). This tree is generated using Juniper Rocky Mountain Forest Hero, purchased from the store.
And here is what I get in Unreal Engine:
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