how to make stem like this way
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how to make stem uv like the quixel model
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Hello xuliang
No worries, I understand what you are asking
There is no way to create that UV mapping directly in Speedtree, but if you want that result, there are some workarounds.
1- You could import your stem as an object properly unwrapped into the modeler and use it as a frond on a spine. That way, you could still apply deformation to your mesh, but have the correct UVs.
2- If your textures have the symmetry directly in it, you could use it on a branch making sure the U coordinates are at a tiling value of 1 with no offset or variance.
Let us know if that helps!
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