Hi everyone!
When i exported fbx mesh from speedtree to maya it is triangulate.
I want to remove edges to stay quads from to use mesh for rendering and apply smooth but i can't delete edges. What's wrong?
i just wanted to export quads from speedtree but it's impossible. Also I can't edit it in maya.
sorry for my level English
When i exported fbx mesh from speedtree to maya it is triangulate.
I want to remove edges to stay quads from to use mesh for rendering and apply smooth but i can't delete edges. What's wrong?
i just wanted to export quads from speedtree but it's impossible. Also I can't edit it in maya.
sorry for my level English

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