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  • Edges are not removed

    Hi everyone!
    When i exported fbx mesh from speedtree to maya it is triangulate.
    I want to remove edges to stay quads from to use mesh for rendering and apply smooth but i can't delete edges. What's wrong?
    i just wanted to export quads from speedtree but it's impossible. Also I can't edit it in maya.
    sorry for my level English

  • #2
    Hello adjim3511

    In the modeler, you can change the geometry type in the Tree node properties.

    Click image for larger version

Name:	image.png
Views:	35
Size:	265.4 KB
ID:	12665

    Lets us know if that helps,​

    Comment


    • #3
      Originally posted by genevieve View Post
      Hello adjim3511

      In the modeler, you can change the geometry type in the Tree node properties.

      Click image for larger version

Name:	image.png
Views:	35
Size:	265.4 KB
ID:	12665

      Lets us know if that helps,​
      Yes, it helped.
      I thought it was just for display, not for a export
      Thanls a lot!

      Comment

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