Hi,
I'm trying to get the leaf reference data when importing into UE5, but all it seems to do when importing the fbx I exported out of Speedtree is just give me the treetrunk and branches as one separate asset on import and all the leaves as their own separate asset.
When consequently dragging the assets into viewport, I would just get everything at origin instead of having the individual positions and rotations of the leaves on the branches like in Speedtree.
Am I missing something perhaps? Or does this data only exist for use in software like Maya? Is there a way to get this data into UE5 as an array cache of transform variables?
Cheers!
I'm trying to get the leaf reference data when importing into UE5, but all it seems to do when importing the fbx I exported out of Speedtree is just give me the treetrunk and branches as one separate asset on import and all the leaves as their own separate asset.
When consequently dragging the assets into viewport, I would just get everything at origin instead of having the individual positions and rotations of the leaves on the branches like in Speedtree.
Am I missing something perhaps? Or does this data only exist for use in software like Maya? Is there a way to get this data into UE5 as an array cache of transform variables?
Cheers!
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