Hello!
I'm using st9 and UE5, and was wondering if there is a way to get more correct branch position from the games wind and export?
Currently when exporting to Unreal it uses the "UnpackInteger3" in the material, which have been very off (sometimes up to 100+ units). I'm wondering if the unpacking function is incorrect?
If the packing is using the pack_integer function that can be found in the vertex packing lua scripts, does anyone know the correct way to unpack it? Or will it always be that off because of the packing?
Alternatively, is there a way to hack the export so I can do my own packing of the wind data, without having to use the sdk?
Thanks!
I'm using st9 and UE5, and was wondering if there is a way to get more correct branch position from the games wind and export?
Currently when exporting to Unreal it uses the "UnpackInteger3" in the material, which have been very off (sometimes up to 100+ units). I'm wondering if the unpacking function is incorrect?
If the packing is using the pack_integer function that can be found in the vertex packing lua scripts, does anyone know the correct way to unpack it? Or will it always be that off because of the packing?
Alternatively, is there a way to hack the export so I can do my own packing of the wind data, without having to use the sdk?
Thanks!
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