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Twist a Branch Mesh "Internally"

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  • Twist a Branch Mesh "Internally"

    Hi, I was wondering if there was a way to to twist a branch/trunk. I tried using a force, but that twists the tree in World space. What I want is basically what the "twist" in the TextureCoordinate does, just applied on the mesh and not on the UVs.
    Is there an option for that somewhere?

  • #2
    Take a look at the 'Spine:Roll' property. If you give it a non-zero value and set the profile curve associated with it to 'linear growth' it should provide the effect you're looking for. You can then edit the curve to get very precise roll amounts along the trunk/branch as needed.

    Hope this helps!

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    • #3
      Roll the spine with a slope set on it's profile curve.

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