Hi,
I have a problem when I import a custom mesh saving from Speedtree (Unity Licence) to Unity.
I explain what I did.
1)I imported a trunk .obj (generated with another Speedtree I think) in Speedtree Unity.
2)I used, as explained in the tutorial concening the use of custom mesh, a Mesh FROND and applied the mesh and the material.
3)In Speedtree I see no problem, but when I import in unity i see that :

Any Idea why? and if yes, Any suggestion?
I have a problem when I import a custom mesh saving from Speedtree (Unity Licence) to Unity.
I explain what I did.
1)I imported a trunk .obj (generated with another Speedtree I think) in Speedtree Unity.
2)I used, as explained in the tutorial concening the use of custom mesh, a Mesh FROND and applied the mesh and the material.
3)In Speedtree I see no problem, but when I import in unity i see that :
Any Idea why? and if yes, Any suggestion?
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