Hi,
I defined a custom mesh trunk and imported as .obj.
It worked fine, BUT, when I generate the Branches they appear not in line with the imported Trunk.
Is there any way to translate them (not one by one with the node editor) or to translate the "generation axe" (I mean the
axe along the one they are generated).
I hope I could explain it good.
Thanks
I defined a custom mesh trunk and imported as .obj.
It worked fine, BUT, when I generate the Branches they appear not in line with the imported Trunk.
Is there any way to translate them (not one by one with the node editor) or to translate the "generation axe" (I mean the
axe along the one they are generated).
I hope I could explain it good.
Thanks

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