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Speedtrees outsite of unity terrain

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  • Speedtrees outsite of unity terrain

    Hello,
    I would like to ask if Speedtree will support usa cases for using trees outside of unity terrain.

    Of course trees as a gameobject will be supported. But that's not usable solution for creating some tree/foliage system for mesh based terrains.
    For this we would need a support for DrawMesh and combining meshes/objects at runtime.
    Or drawing trees/billboards without need of gameobjects?

    Unity is out of business with relative bigger numbers of gameobjects in scene. (for example > 100000)
    Is this in roadmap of features?

    Thanks
    Peter

  • #2
    Right now SpeedTrees support being used as individual gameobjects and populated/painted on the terrain. With the terrain, the trees can be batched for faster rendering.

    That being said, after import a SpeedTree prefab contains a normal LOD object and normal meshes and mesh renderers. I imagine you could draw it with DrawMesh. However, I have no idea if that would work with wind, smooth LOD, etc.

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