Announcement

Collapse
No announcement yet.

Need help with UE4 lighting , shadowing

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Need help with UE4 lighting , shadowing

    This is before light build


    This is what it looks like "after" build light ,


    I've tried some solution but still can't get it down
    Click image for larger version

Name:	Tried.png
Views:	1
Size:	141.7 KB
ID:	3270

    And also , my LightMap setting , I just follow the tutorial
    256 resolution (set them in UE4 as well) , simply setting leaves to blue , others to green
    Click image for larger version

Name:	LM.png
Views:	1
Size:	163.1 KB
ID:	3271

    Don't know what else I can do to get it work in UE4 , please help .
    Attached Files

  • #2
    Hello,

    Be sure to check the lightmap UVs (index 1) inside UE4. If they don't look like they do in the Modeler, then go to each LOD of the mesh and disable the "generate lightmap UVs" option and click apply.

    That is a new feature in UE4 that unfortunately stomps the lightmap UVs you can edit from within the Modeler. It has already been fixed so that imported SpeedTrees will have that off by default. That fix will be available in the next release of UE4, but for now you may need to disable it manually in the editor.

    Comment


    • #3
      Click image for larger version

Name:	Lod.jpg
Views:	1
Size:	109.8 KB
ID:	2981
      Thank you , but after I check it , there should be nothing wrong with it ,
      and I'm currently using UE4.4 , which auto generate lightmap isn't available .

      Comment

      Working...
      X