Hi,
I am currently involved in a production of an animated movie for which we are using SpeedTree.
Our workflow is such that we need to apply different tileable textures to out subdiv trees over the course of the production.
Today we discovered that if we didn't get our tileable texture right the first time and we open our tree re-apply it and export unwrapped again to get applied texture we need Speedtree spits out the models and textures with a completely different set of UVs.
Is there a way to not have the uv's change when we do this?
It is a pain as we sometimes need to do quite a bit of cleanup after exporting from SpeedTree and not being able to simply render out a new tiled texture map every time we want to tweak textures makes us have to redo all these tweaks each time.
Hopefully there is a setting somewhere that we've missed.
Any help would be appreciated.
Kane Croudace
CG Supervisor
Triggerfish Animation
I am currently involved in a production of an animated movie for which we are using SpeedTree.
Our workflow is such that we need to apply different tileable textures to out subdiv trees over the course of the production.
Today we discovered that if we didn't get our tileable texture right the first time and we open our tree re-apply it and export unwrapped again to get applied texture we need Speedtree spits out the models and textures with a completely different set of UVs.
Is there a way to not have the uv's change when we do this?
It is a pain as we sometimes need to do quite a bit of cleanup after exporting from SpeedTree and not being able to simply render out a new tiled texture map every time we want to tweak textures makes us have to redo all these tweaks each time.
Hopefully there is a setting somewhere that we've missed.
Any help would be appreciated.
Kane Croudace
CG Supervisor
Triggerfish Animation
Comment