Hello everyone,
Is it possible that the color set feature has been removed in the SpeedTree-Version for Unreal Engine 4? If so, why? Is there no other way to set the glossiness and specuar power of maps anymore? I found this step to be crucial in creating good leaf textures. I'd be grateful for clarification. Thank you!
Nicolas
Is it possible that the color set feature has been removed in the SpeedTree-Version for Unreal Engine 4? If so, why? Is there no other way to set the glossiness and specuar power of maps anymore? I found this step to be crucial in creating good leaf textures. I'd be grateful for clarification. Thank you!
Nicolas
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