Hello Everyone!
So I have been tackling this issue for 15 days now, looking at every bit of info I can and I am totally dumb founded on this.
Whats happening is that My model gets some really strange lighting happening.
What I mean by this is that the leaves of my kelp seem to have the same lighting on both sides of the leaf.
The leaves arent "leaves" in speedtree but they are "Mesh Fronds" as well as the ball like model connecting them to the stem.
* https://imgur.com/7zGLmtF
* https://imgur.com/zCp66oC
Not sure whats happening but I cant figure it out for the life of me. I have tried changing Frond:Flip Normal to None and nothing.
Everything is UV wrapped and A basic material is placed on as well. I have tried putting my custom material on it and still the issue is there so
its not the plain materials i use as filler.
I have tried using leaves and then generating a mesh with a custom material and still the issue arises. I have also tried generating a mesh frond with double sided
and still nothing.
I have a photo of the Kelp in UE4 and it has similar lighting in Speedtree that is wrong. I know the issue is in Speedtree because it doesnt look right in there.
* https://imgur.com/V8yp88A
I also have set the normals of my leaves to be facing off its face. ALSO tried changes normal to face straight up at one point to work lighting on both sides but still
nothing has worked.
* https://imgur.com/hEdZF3P
I hope this is enough information for someone to help but im at a total loss and even tried making a new file and redoing the kelp and i still get the same issue...
ALSO I have tried disconnecting the Two Sided node in UE4 and still nothing... This issue is killing me haha
So I have been tackling this issue for 15 days now, looking at every bit of info I can and I am totally dumb founded on this.
Whats happening is that My model gets some really strange lighting happening.
What I mean by this is that the leaves of my kelp seem to have the same lighting on both sides of the leaf.
The leaves arent "leaves" in speedtree but they are "Mesh Fronds" as well as the ball like model connecting them to the stem.
* https://imgur.com/7zGLmtF
* https://imgur.com/zCp66oC
Not sure whats happening but I cant figure it out for the life of me. I have tried changing Frond:Flip Normal to None and nothing.
Everything is UV wrapped and A basic material is placed on as well. I have tried putting my custom material on it and still the issue is there so
its not the plain materials i use as filler.
I have tried using leaves and then generating a mesh with a custom material and still the issue arises. I have also tried generating a mesh frond with double sided
and still nothing.
I have a photo of the Kelp in UE4 and it has similar lighting in Speedtree that is wrong. I know the issue is in Speedtree because it doesnt look right in there.
* https://imgur.com/V8yp88A
I also have set the normals of my leaves to be facing off its face. ALSO tried changes normal to face straight up at one point to work lighting on both sides but still
nothing has worked.
* https://imgur.com/hEdZF3P
I hope this is enough information for someone to help but im at a total loss and even tried making a new file and redoing the kelp and i still get the same issue...
ALSO I have tried disconnecting the Two Sided node in UE4 and still nothing... This issue is killing me haha
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