Hello all, I am working on a tree which has very tiny very large amount of fringes so branches and trunks are not important to see all.
I added an attachment which describes what I want to do.
I need is to give fringe like looking on surface. I will put this in a game so I do not know if that is okay to put thousands of triangles so just putting a polygon vertically and rotate it about 35 degrees repeatadly duplicate will gibe fringe like looking.So if I able to use this kind of pattern I belive that is goin to be very easy. Now, how can I use this kind of mesh pattern which will work like clyndrical trunk and branches ?
Thank you.
Note: Another accepted solution could be ; being able to add sub leaves on existing branch like leaves. When I add sub leaves on existing leaves that is not applied correctly leaves are goin irrevelant paths.
I added an attachment which describes what I want to do.
I need is to give fringe like looking on surface. I will put this in a game so I do not know if that is okay to put thousands of triangles so just putting a polygon vertically and rotate it about 35 degrees repeatadly duplicate will gibe fringe like looking.So if I able to use this kind of pattern I belive that is goin to be very easy. Now, how can I use this kind of mesh pattern which will work like clyndrical trunk and branches ?
Thank you.
Note: Another accepted solution could be ; being able to add sub leaves on existing branch like leaves. When I add sub leaves on existing leaves that is not applied correctly leaves are goin irrevelant paths.
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