Hey!
Im looking for a solution to create nicely packed branch atlases with SpeedTree 8 that has multiple branches in different sizes in it. Im currently using v8.1.1 and cant really find a nice way of doing this.
With "Export Image" I need to carefully arrange all my branches and it doesn't allow for a iterative process due to many different reasons breaking it.
I could render all the branches as separate textures and then import them into a new scene and use "Export to Game" but it only has predefined packing which doesn't pack the textures the way I want. It also doesn't pack the textures very nice.
The only solution I can see is to do this outside of SpeedTree.
Does anyone have an idea?
Cheers,
Robin
Im looking for a solution to create nicely packed branch atlases with SpeedTree 8 that has multiple branches in different sizes in it. Im currently using v8.1.1 and cant really find a nice way of doing this.
With "Export Image" I need to carefully arrange all my branches and it doesn't allow for a iterative process due to many different reasons breaking it.
I could render all the branches as separate textures and then import them into a new scene and use "Export to Game" but it only has predefined packing which doesn't pack the textures the way I want. It also doesn't pack the textures very nice.
The only solution I can see is to do this outside of SpeedTree.
Does anyone have an idea?
Cheers,
Robin
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