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error question? when I compile speedtrees.

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  • Greg Croft
    replied
    Hello,

    You are using a mesh frond that has texcoords outside the 0-1 range. When it gets atlased, it may end up sampling the textures around it in the atlas. It may be okay, as the texcoord may be only slightly outside 0-1, but it is warning you to be aware that there may be problems.

    To fix it, make sure that any meshes you import only have texcoords within 0-1. So no wrapping textures, etc.

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  • gpalmer
    started a topic error question? when I compile speedtrees.

    error question? when I compile speedtrees.

    When I compile the SpeedTrees I get the error below. I understand what it means but I don't know how to fix it or stop it from happening. Anyone have a answer for me?


    **** A node with atlased textures, FrondSkin Level 2.0, contains texture coordinates outside of [0,1]. Render results could be unpredictable*****
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