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Unity projector with Speedtree shader

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  • Unity projector with Speedtree shader

    Hello, I am in the situation where I need materials using the Speedtree shader to receive projections.
    By changing the "IgnoreProjector tag" it can. The problem is that the whole plane, not just the visible parts of the leaf receives the projection.
    I know there probably is no easy fix for this, so it's kind of a shot in the dark. Does anyone have any experience with this?
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