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Use growth to make stage of plant and how to keep that when open with Speedtree UE?

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  • Use growth to make stage of plant and how to keep that when open with Speedtree UE?

    Hello,

    After I make a growth animation. I want to select one frame of them to make a stage of plant and import to Speedtree for UE (SFUE). I don't know how to do that. I tried to save at current frame and hope when open with SFUE but it gave me result with growth disabled. I know SFUE doesn't support for growth animation. But there have a way to convert stage of it and reused? If I export from Speedtree Cinema, it's very limit to reused and edit as it'll be statics mesh from outside instead of generation by Speedtree.

    Thank you
    Last edited by DEERCG; 11-20-2018, 05:47 PM.

  • #2
    Hello,
    We not not allow the export from the Cinema modeler into ue4. The growth animation does not currently have a way to export per position on the timeline. For ue4 you'd need to model each stage if you're swapping out the models to mimic growth.

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