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Climbable Trees and SpeedTree

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  • Climbable Trees and SpeedTree

    Hi there, I've created a climbable tree using UFPS and adding a cylinder collider. However, when I create a new prefab and add it to the SpeedTree brush, when I paint the tree I'm unable to climb it. Is there a reason for this? Or am I doing something wrong? Someone on the UFPS forums said that he uses an OnTriggerEnter event which enables FreeFly, however I don't really like this option and I've had problems implementing it.

    Thanks a lot in advance
    Jon

  • #2
    Hello,

    I'm not really sure this has anything to do with SpeedTree. It's more of a Unity scripting and/or colliders on the terrain question. You'll probably get better help by asking on the unity forums.

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