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Inherit Vertex Normal direction from Mesh using Zones

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  • RobinJ
    started a topic Inherit Vertex Normal direction from Mesh using Zones

    Inherit Vertex Normal direction from Mesh using Zones

    Hey!

    Is there any way to make it so that leaves that are spawned from a mesh zone inherits the vertex normal direction and rotation and are spawned following the flow of the mesh? I feel like I've tested everything and the closest I get is that they inherit the direction but not the orientation so all of the cards will be rotated differently.

    To the left In the example image bellow I am spawning the arrows with a mesh zone and I am unable to get the arrows to align and have the same rotation relative to the surface they are spawned on.

    On the right I have faked the desired result by using a hand drawn branch (that I used to create the geometry for the zone) to spawn the arrows from and in this case it inherits the normal direction and rotation.

    Cheers,
    Robin

  • RobinJ
    replied
    Hey!

    Thanks for bringing it up with your developers! Much appreciated!

    Cheers,
    Robin

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  • SoniaPiasecki
    replied
    Hi,

    Unfortunately, we do not have a way to achieve exactly what you described on a imported mesh. I will log this for our developers to look at.

    Sorry I don't have better news!

    Leave a comment:

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