So we're making a game where you can harvest some plants for resources, and planning to use speedtree for those plants. As we're working with the Unity version - it seems like we don't have any control over what textures get atlased during the export (which I'm not clear why this is, from what I've heard other versions do). If we were able to mark a mesh as "non atlased" I would just assign berries to that and disable the material instance when it gets picked.
However right now the berries get atlassed together with my leaves and are part of the same material. Is there any way, short of maintaining 2 speedtree files for each pickable plant, that I could do this?
Thanks
Jesse
However right now the berries get atlassed together with my leaves and are part of the same material. Is there any way, short of maintaining 2 speedtree files for each pickable plant, that I could do this?
Thanks
Jesse
Comment