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Wind animation data in a XML

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  • Wind animation data in a XML

    I tried the support@speedtree.com, but got no response, so I'm posting here...

    Hello, I'm working on finding a way to use the wind animation in Speedtree 8 for Games (version 8.3 or 8.2.1) and at the moment it seems that wind animation does not get exported into an XML( I'm not expecting point cloud stuff of course)
    Unless I use the Lumberyard algorithm, in which case the info will be stored into the vertex colors, but not only this animation is much inferior to the others, it also uses the Vertex colors, that we did not want to use at all.
    Am I missing something? Is this a bug? Is it possible to force the animation produced by the Unreal algorithm to be exported into the XML or some other way?


    Thanks in advance,
    Pedro
    Last edited by Pedro Geada; 02-28-2019, 06:39 AM.

  • #2
    Hi Pedro,

    Sorry for the delay. We will answer you through support.

    Thank you for your patience!

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