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Speedtree to 3ds Max differences in model

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  • Speedtree to 3ds Max differences in model

    Hello!

    I'm new to speedtree, I've using it for some days and I'm trying to generate a pine tree. Once I was happy with the result I exported it to 3ds max and I rendered it with Arnold. The thing is that the tree looks different once rendered, it looks less dense than in speedtree (it looks better there), so I'm wondering what am I doing wrong, or if this is just normal. I used the speedtree script to import it into 3ds max.

    Here you'll see the difference between the same branch in speedtree and in 3ds max.

    Click image for larger version  Name:	2019-03-15_00h22_09.png Views:	0 Size:	678.7 KB ID:	6418

    Click image for larger version  Name:	2019-03-15_00h22_14.png Views:	0 Size:	1.15 MB ID:	6420

    The bifurcating branches and the pine needles looks thinner and less dense in 3ds max isn't it? What do you think could be the cause of that?

    Thank you!

  • #2
    Hi,

    Alpha's can be treated differently depending on the renderer you use, I would suggest adding a scalar to you alpha inside 3DS Max.

    Hope this helps!

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