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Weird mesh problems when importing in to Unity

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  • Weird mesh problems when importing in to Unity

    Not sure what is going on here. It looks like leaves are being stretched out and added to random points. Not sure what I have done wrong. Any help is appreciated.

  • #2
    Just tried importing a demo tree and still get the same issue. I am using unity 2019.2.0a7

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    • #3
      do you have animation on it or a point cache?

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      • #4
        Was answered in another forum post, Poly count was above 50k

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