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How to use a custom mesh as a support?

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  • SoniaPiasecki
    replied
    Hi,

    So, first you'd want to import you mesh into SpeedTree.

    Then create a 'Zone' generator and assign the mesh to it. You can do this by clicking the generator, the properties for it will appear, and clicking 'Meshes' -> 'Enable'. This will allow you to add a mesh to the Zone. You will also want to enable 'Growth' -> 'Area Influence' which will help with the orientation and distribution placement of the children you place onto this mesh.

    Here is a link to the documentation about 'Zones':
    http://docs8.speedtree.com/modeler/doku.php?id=zone_generator

    Also, here is a screenshot of the settings in the generator to help you get started.

    Click image for larger version

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    Hope this helps!

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  • Brizengan
    replied

    thank you SoniaPiasecki for taking the time to answer me. I use Speedtree Modeler V8 Cinema

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  • SoniaPiasecki
    replied
    Are you using SpeedTree v7 or v8? Also, are you using SpeedTree Cinema, Games or subscription modeler for UE4/Unity?

    The answer will vary based from your reply to these questions.

    Thanks!

    Leave a comment:


  • Brizengan
    started a topic How to use a custom mesh as a support?

    How to use a custom mesh as a support?


    Hello everyone, I have already asked these questions to my teachers at my school, as well as several forums but no one was able to answer me so I ask directly from you. How do you import a mesh of a soft like Houdini for example, on speedtree and then plant grass on it? (I know how to make grass my problem is "how to plant grass on a mesh import?") I do not want to make a FX pass on my OBJ but I wish I directly animated my grass with speedtree, then export my grass to import it again on Houdini, the grass will be perfectly placed and animated Thank you !
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