This might be a weird request / question, but is there any way of removing LOD 0, have all subsequent LODs move up a position, and then export?
Reason being is that I'm currently experimenting for a VR project in Unity. I know the Quality Settings can adjust the maximum LOD from 0 to 1. Unfortunately though, I am working with a vegetation manager package that handles LODs different i.e.) doesn't use those native settings. Therefore, I am asking if I could batch all of my trees from the modeler app to remove the original LOD 0 and have LOD 1 basically become the new LOD 0. Seems like most LOD 1 models are roughly half the poly count which is a huge gain in performance for VR.
Reason being is that I'm currently experimenting for a VR project in Unity. I know the Quality Settings can adjust the maximum LOD from 0 to 1. Unfortunately though, I am working with a vegetation manager package that handles LODs different i.e.) doesn't use those native settings. Therefore, I am asking if I could batch all of my trees from the modeler app to remove the original LOD 0 and have LOD 1 basically become the new LOD 0. Seems like most LOD 1 models are roughly half the poly count which is a huge gain in performance for VR.
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