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Can't find "Export Growth Sequence"

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  • Can't find "Export Growth Sequence"

    I'm using Speedtree Cinema v8.3.0. I'm trying to make a growing tree for Unity but I don't have the "Export Growth Sequence" option, only export mesh and export image sequence and stuff.

  • #2
    Hi,

    Unfortunately, animated growth doesn't work in Unity and UE4. Also, the Cinema version of the modeler doesn't export the models for games. So you won't be able to bring those models into Unity. You will need to get the Unity subscription modeler.

    Hope this helps!

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    • #3
      Originally posted by SoniaPiasecki View Post
      Hi,

      Unfortunately, animated growth doesn't work in Unity and UE4. Also, the Cinema version of the modeler doesn't export the models for games. So you won't be able to bring those models into Unity. You will need to get the Unity subscription modeler.

      Hope this helps!
      What if i wanna export to 3dsmax then export to unity?
      because I saw this tutorial on youtube https://www.youtube.com/watch?v=dkMX4ve3gng

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      • #4
        Hi,

        SpeedTree growth animations are exported as point caches, which can be many GBs in size. Therefore, they are not suitable in real-time applications.

        For real-time, you should instead make a few different versions of a tree at different stages of growth, and swap them out when necessary. If you wish to do this live, where the player can see it, adding a little scaling as it "grows" helps, too.

        You'd end up with something like this (which is in Unity):
        https://www.youtube.com/watch?v=GsopceIBge4

        Comment


        • #5
          Originally posted by SoniaPiasecki View Post
          Hi,

          SpeedTree growth animations are exported as point caches, which can be many GBs in size. Therefore, they are not suitable in real-time applications.

          For real-time, you should instead make a few different versions of a tree at different stages of growth, and swap them out when necessary. If you wish to do this live, where the player can see it, adding a little scaling as it "grows" helps, too.

          You'd end up with something like this (which is in Unity):
          https://www.youtube.com/watch?v=GsopceIBge4
          You mean like lets say i make a tree in 3 different stages and change them accordingly during the growing animation in Unity?

          Edit: Oh nvm I think I understand what you mean . Thank you very much!!
          Last edited by KTHT; 04-09-2019, 10:20 AM.

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