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What is the exact naming convention for textures?

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  • What is the exact naming convention for textures?

    I've tried using:
    _AO
    _Normal
    _opacity

    But I still need to load each separately, what is the exact naming convention that speedtree recognises to load all related textures?

  • #2
    Hello,

    The color or albedo is the leading texture. It's left without a tag and the others should be named with the underscore and then material type.

    For example:

    Oak.png
    Oak_AO.png
    Oak_Gloss.png
    Oak_Normal.Png
    Oak_Opacity.png
    Oak_Subsurface.png
    Oak_SubsurfaceAmount.png

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