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Texture streching problem

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  • Texture streching problem

    Hi,
    How do I avoid the nasty texture stretching at the bottom of the trunk. I've increased the radius of the bottom, but maybe the UV projection is done in a cylindrical way so there is stretching in the ticker area, and bad stretching in the flares.
    Higher up in the trunk the texture looks better.
    Attached Files

  • #2
    Hi,

    In the 'UV Mapping' section of the Trunk Generator, you can increase the amount of tiling that happens in the 'U'. The whole trunk uses the same texture, so if the flares are pushed past a certain point then the texture will stretch. You will have to compensate by increasing the amount of times the 'U' tiles.

    Hope this helps!

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    • #3
      Thank you, the picture you see above already has an increased U of 2.
      The problem is that the the difference between the flares and the upper trunk will remain the same no matter how much I increase the U:
      here I increase to 4 and to 6 (but I did increase the radius as well)
      If I keep increasing the U, I will reach the point where the whole texture becomes repetitive, while the difference between the lower and upper trunk parts is still obvious.
      Attached Files

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